Exploiting graphics hardware for haptic authoring

Minho Kim, Sukitti Punak, Juan Cendan, Sergei Kurenov, Jörg Peters

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Real-time, plausible visual and haptic feedback of deformable objects without shape artifacts is important in surgical simulation environments to avoid distracting the user.We propose to leverage highly parallel stream processing, available on the newest generation graphics cards, to increase the level of both visual and haptic fidelity.We implemented this as part of the University of Florida's haptic surgical authoring kit.

Original languageEnglish
Title of host publicationMedicine Meets Virtual Reality 14 - Accelerating Change in Healthcare
Subtitle of host publicationNext Medical Toolkit, MMVR 2006
PublisherIOS Press
Pages255-260
Number of pages6
ISBN (Print)1586035835, 9781586035839
StatePublished - 2006
EventMedicine Meets Virtual Reality 14 - Accelerating Change in Healthcare: Next Medical Toolkit, MMVR 2006 - Long Beach, CA, United States
Duration: 24 Jan 200627 Jan 2006

Publication series

NameStudies in Health Technology and Informatics
Volume119
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

ConferenceMedicine Meets Virtual Reality 14 - Accelerating Change in Healthcare: Next Medical Toolkit, MMVR 2006
Country/TerritoryUnited States
CityLong Beach, CA
Period24/01/0627/01/06

Keywords

  • GPU shader
  • Haptic rendering
  • Subdivision surface etc
  • Virtual surgery training

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