TY - GEN
T1 - Kalman filter based dead reckoning algorithm for minimizing network traffic between mobile nodes in wireless GRID
AU - Kim, Seong Whan
AU - Ko, Ki Hong
PY - 2006
Y1 - 2006
N2 - Conventional GRID service is static (no mobility), and it has many drawbacks such as continuous connection, waste of bandwidth, and service overloading. Wireless GRID supports mobility, however it should consider geographic position to support efficient resource sharing and routing. When the devices in the GRID are highly mobile, there will be much traffic to exchange the geographic position information of each mobile node, and this makes adverse effect on efficient battery usage. To minimize the network traffic between mobile users, we use dead reckoning algorithm for each mobile nodes, where each node uses the algorithm to estimates its own movement (also other node's movement), and when the estimation error is over threshold, the node sends the UPDATE (including position, velocity, etc) packet to other devices. As the estimation accuracy is increased, each node can minimize the number of UPDATE packet transmission. To improve the prediction accuracy of dead reckoning algorithm, we propose Kalman filter based dead reckoning approach. To experiment our scheme, we implement a popular network game (BZFlag) with our scheme added on each mobile node, and the results show that we can achieve better prediction accuracy and reduction of network traffic by 12 percents.
AB - Conventional GRID service is static (no mobility), and it has many drawbacks such as continuous connection, waste of bandwidth, and service overloading. Wireless GRID supports mobility, however it should consider geographic position to support efficient resource sharing and routing. When the devices in the GRID are highly mobile, there will be much traffic to exchange the geographic position information of each mobile node, and this makes adverse effect on efficient battery usage. To minimize the network traffic between mobile users, we use dead reckoning algorithm for each mobile nodes, where each node uses the algorithm to estimates its own movement (also other node's movement), and when the estimation error is over threshold, the node sends the UPDATE (including position, velocity, etc) packet to other devices. As the estimation accuracy is increased, each node can minimize the number of UPDATE packet transmission. To improve the prediction accuracy of dead reckoning algorithm, we propose Kalman filter based dead reckoning approach. To experiment our scheme, we implement a popular network game (BZFlag) with our scheme added on each mobile node, and the results show that we can achieve better prediction accuracy and reduction of network traffic by 12 percents.
KW - Dead reckoning
KW - Kalman filter
KW - Wireless GRID
UR - http://www.scopus.com/inward/record.url?scp=33746746010&partnerID=8YFLogxK
U2 - 10.1007/11802167_18
DO - 10.1007/11802167_18
M3 - Conference contribution
AN - SCOPUS:33746746010
SN - 3540366792
SN - 9783540366799
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 162
EP - 170
BT - Embedded and Ubiquitous Computing - International Conference, EUC 2006, Proceedings
PB - Springer Verlag
T2 - International Conference on Embedded and Ubiquitous Computing, EUC 2006
Y2 - 1 August 2006 through 4 August 2006
ER -