Real-Time Live Streaming Framework for Cultural Heritage Using Multi-Camera 3D Motion Capture and Virtual Avatars †

Research output: Contribution to journalArticlepeer-review

Abstract

The preservation and digital transmission of cultural heritage have become increasingly vital in the era of immersive media. This study introduces a real-time framework for digitizing and animating traditional performing arts, with a focus on Korean traditional dance as a representative case study. The proposed approach combines three core components: (1) high-fidelity 3D avatar creation through volumetric scanning of performers, costumes, and props; (2) real-time motion capture using multi-camera edge processing; and (3) motion-to-avatar animation that integrates skeletal mapping with physics-based simulation. By transmitting only essential motion keypoints from lightweight edge devices to a central server, the system enables bandwidth-efficient streaming while reconstructing expressive, lifelike 3D avatars. Experiments with eight performers and eight cameras achieved low latency (~200 ms) and minimal network load (<1 Mbps), successfully reproducing the esthetic qualities and embodied gestures of Korean traditional performances in a virtual environment. Beyond its technical contributions, this framework provides a novel pathway for the preservation, dissemination, and immersive re-experiencing of intangible cultural heritage, ensuring that the artistry of traditional dance can be sustained and appreciated in digital form.

Original languageEnglish
Article number12208
JournalApplied Sciences (Switzerland)
Volume15
Issue number22
DOIs
StatePublished - Nov 2025

Keywords

  • 3D virtual avatar
  • live streaming framework
  • real-time motion capture
  • traditional performing arts

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