Realtime Loop subdivision on the GPU

Minho Kim, Jörg Peters

Research output: Contribution to conferencePaperpeer-review

4 Scopus citations

Abstract

Recently, [1] showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. The authors tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at nearrealtime speed. Here, we report on adapting the approach to Loop subdivision, discussing challenges we encountered.

Original languageEnglish
Pages123
Number of pages1
DOIs
StatePublished - 31 Jul 2005
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 - Los Angeles, United States
Duration: 31 Jul 20054 Aug 2005

Conference

ConferenceInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005
Country/TerritoryUnited States
CityLos Angeles
Period31/07/054/08/05

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