Abstract
Recently, [1] showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. The authors tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at nearrealtime speed. Here, we report on adapting the approach to Loop subdivision, discussing challenges we encountered.
| Original language | English |
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| Pages | 123 |
| Number of pages | 1 |
| DOIs | |
| State | Published - 31 Jul 2005 |
| Event | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 - Los Angeles, United States Duration: 31 Jul 2005 → 4 Aug 2005 |
Conference
| Conference | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005 |
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| Country/Territory | United States |
| City | Los Angeles |
| Period | 31/07/05 → 4/08/05 |