Scalable and statistically secure fingerprinting scheme for mobile game content distribution

Jae Min Seol, Seong Whan Kim

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Digital fingerprinting is a technique to prevent customers from redistributing multimedia contents illegally. Main attack for fingerprinting is the collusion attack, where multiple users collude by creating a mix (e.g. average or median) of their individual fingerprinted copies, and escape identification. Previous research such as ACC (anti-collusion code) cannot support large number of users, and also vulnerable to LCCA (linear combination collusion attack). We present a practical SACC (scalable ACC) scheme to generate codebooks for supporting large number of users; and angular decoding scheme to be robust on LCCA. We implemented the SACC codebook using a Gaussian distributed random variable for robustness, and experimented with commercial mobile game video sequences. Experimental results show that we can achieve good collusion detection performance over average and median attacks. For LCCA collusion attack on SACC, our angular decoding scheme identifies the correct colluder set under various WNR (watermark to noise ratio).

Original languageEnglish
Title of host publicationCIT 2007
Subtitle of host publication7th IEEE International Conference on Computer and Information Technology
Pages441-446
Number of pages6
DOIs
StatePublished - 2007
EventCIT 2007: 7th IEEE International Conference on Computer and Information Technology - Aizu-Wakamatsu, Fukushima, Japan
Duration: 16 Oct 200719 Oct 2007

Publication series

NameCIT 2007: 7th IEEE International Conference on Computer and Information Technology

Conference

ConferenceCIT 2007: 7th IEEE International Conference on Computer and Information Technology
Country/TerritoryJapan
CityAizu-Wakamatsu, Fukushima
Period16/10/0719/10/07

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