Simulating Déjà Vu: What happens to game performance when controlling for situational features?

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Abstract

Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.

Original languageEnglish
Pages (from-to)796-803
Number of pages8
JournalComputers in Human Behavior
Volume55
DOIs
StatePublished - Feb 2016

Keywords

  • Game-based assessment
  • General performance
  • Intraindividual variability
  • Virtual situational effects

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