TY - JOUR
T1 - Simulating Déjà Vu
T2 - What happens to game performance when controlling for situational features?
AU - Jackson, Duncan J.R.
AU - Kim, Sahangsoon
AU - Lee, Choonwoo
AU - Choi, Youngjun
AU - Song, Jihee
N1 - Publisher Copyright:
© 2015 Elsevier Ltd.
PY - 2016/2
Y1 - 2016/2
N2 - Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.
AB - Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.
KW - Game-based assessment
KW - General performance
KW - Intraindividual variability
KW - Virtual situational effects
UR - http://www.scopus.com/inward/record.url?scp=84946780995&partnerID=8YFLogxK
U2 - 10.1016/j.chb.2015.10.031
DO - 10.1016/j.chb.2015.10.031
M3 - Article
AN - SCOPUS:84946780995
SN - 0747-5632
VL - 55
SP - 796
EP - 803
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -