Abstract
Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.
| Original language | English |
|---|---|
| Pages (from-to) | 796-803 |
| Number of pages | 8 |
| Journal | Computers in Human Behavior |
| Volume | 55 |
| DOIs | |
| State | Published - Feb 2016 |
Keywords
- Game-based assessment
- General performance
- Intraindividual variability
- Virtual situational effects
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